COFFIN EFFECT BONUSES DON'T STACK!
I mainly did this because I wanted to beat my old level 1 damage record and thought putting on the Magic Enhance and Action Accelerate would help but it didnt. and the outcome was weaker than my old record because of it. I didn't know only one Coffin Effect can stay at a time!
This is supposed to be a follow up of this: https://www.youtube.com/watch?v=7dTgJZYZg6w
Ahem. The beginning of this battle is preperation of getting enough small crystals to be captivated in one turn and I also try to blast enemies off into the air to get more small crystals to come from those question mark items. The more small crystals the better, the more chances to activate Fever Time and get combos.
I switch characters out the characters between the Moe Gods and the Peons for strategic reasons.
1.) My Peons have a good default conditional skill that reduces extra Wait time, allowing more consecutive turns. 2.) I switch out with Chou-Chou to the sub party as much as I can because I would need to switch a Peon with her before Fever Time runs out. 3.) The reason why I didn't switch with Syrma and only used Chou-Chou during the Fever Time combo parts was because I wanted her to keep the Coffin Effect buffs to deal big damage at the end but it turned out to be a failure because it overwrote the Magic Enhance buff so she couldn't deal as much as she could.
Ended up with under 8000 hits, wonder if it's possible to get 9999? If this was Senran Kagura Shinovi Versus, you'd get a Silver Trophy for this in Mugen Souls Z you'd only get a bronze trophy for 999 hits.
Maybe next time when I want to try to get one trillion damage, I'll attempt this gain.
BGM used: "World of Awakening theme" (Mugen Souls Z) "Mugen Field rest stop theme" (Mugen Souls) Created with "Window's Live Movie Maker"
Artwork at the end done by Kei Nanameda, the main artist for the Mugen Souls series.
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