List of all Matter found in Mugen Souls. For the article pertaining to Matter in general, see the Matter main article.
|No articles for Mugen Souls Matter locations have been made yet. See Matter list (Mugen Souls Z) for a more complete list for that game.|
In order to get the 2nd and 3rd matter slot, upgrading the equipment to Grade G (for 2nd slot) and Grade C (for 3rd slot) will unlock the randomized set of matters for that item. The randomized matter sets can be controlled by moving the cursor away from the item and back to it on Grades "G" and "C". When you find the matter you want from the randomized set of matter, upgrade the equipment one more time to make the creation of the Matter possible in the equipment when dismantling it.
Note: All Matter is counted towards the carry limit whether it is stacked, unequipped or equipped.
Stat ups (avoid all but Move Up)Edit
These kinds of Matter are one of the few types that can be equipped Multiple times at it's maximum value.
|1||HP Up||*333,333||HP increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|2||SP Up||*333,333||SP increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|3||ATK Up||*333,333||ATK increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|4||DEF Up||*333,333||DEF increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|5||INT Up||*333,333||INT increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|6||MND Up||*333,333||MND increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|7||TEC Up||*333,333||TEC increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|8||AGI Up||*333,333||AGI increases by total value of the Matter.||*True max value: 999,999, can double to 1,999,998.|
|12||Move Up||*250||Move increases by total value of the Matter.||*Requires multiple equips for max value of 500.|
Avoid these kinds of Matter at all cost. Not only are these Matters useless, but they are also time consuming, not worth upgrading and take a life time to max out.
Other than "Move Up", the rest of these Matter should will not provide any usefulness and will be referred to as "Basic Matter".
These kinds of stat boosts are un-noticible compared to what armor and weapons give, they also take up Matter slots which could be used in place of something more valuable. 333,333 is the maximum value for taking up one Matter slot, but it can reach up to 999,999 when using multiple Matter slots.
When using the Matter Efficacy Up Matter, the maximum potential of these Matters will also increase. It can get up to 1,999,998 when using a Matter Efficacy Up+100 Matter.
Max no. of items needed: "66,667 items"
Max cost to get one maxed Matter: "555,569,444,250G"
The cost of combining Matter is expensive because the cost grows exponentially after each combination and no other maximum value can each this high. 1,666,708,332,750G is needed to get 3 of these matters maxed out. That will take at least 36,000 hours straight of G farming the player without taking breaks and assuming that they are an expert at earning 9,999,999,999G (money cap) every 2 hours. The 360 hours does not include the time it takes to search for the items that drop it.
When comparing to the most expensive equipment upgrade in the game, gettings one of these Matters maxed is approximately 560x more expensive and does not increase much in comparison. The maximum cost of the "Sun Goddess Medal", upgrading from Level 1~999 will cost 994,635,263G.
The "Matter Efficacy Up" will not multiply the effects or maximum potential of the "Mobiity Up" Matter, even when the value is under 250 (it's maximum value). Equipping it multiple times is needed to get the maximum Move of 500 from Matter. This Matter is the only one worth using out of this group.
Increase probability statsEdit
|9||Accuracy Up||150||Increases probablilty of hitting according to Matter value.|
|10||Evasion Up||150||Increases probablilty of evading according to Matter value.|
|11||Critical Rate Up||100||Increases probablilty of critical hits according to Matter value.|
All these are highly recommended when fighting enemies for the sake of grinding. They will drastically increase in the amount of rewards and greatly shorten the time to reach the goal.
|13||Peon Points Up||*150||Multiplies to amount of Peon Points earned when the Matter bearer KO's the enemy.||*Possible glitch. Effectiveness can't reach past +50%.|
|14||Gained Mugen Points Up||150||Multiplies to amount of Mugen Points earned when the Matter bearer KO's the enemy.|
|15||Gained EXP Up||150||Multiplies to amount of EXP earned when the Matter bearer KO's the enemy.|
|16||Gained G Up||150||Multiplies to amount of G earned when the Matter bearer KO's the enemy.||Not the G Ups used for upgrading equipment rank.|
Unlike the rest of the Matter types, this one is beneficial to the entire party, rather than the individual. In order for these bonuses to take effect, the person deal the final blow to the enemy. Number of. One matter is needed if there is only one person doing the final blow since it benefits everyone and no need to give it to multiple characters. These are not passive boosts for the individual, but rather a burden since the bonus won't take effect unless they deliver the final blow.
Important: Do "not" give this to a weak character leeching, this will not get anyone anything if they do not KO the enemy.
Example using 10 EXP as a base:
- The person with the Gained EXP Up+50 matter equipped does all the work.
- The battle result shows that you earned 15 EXP from that battle instead of just 10 when someone without that matter does all the work.
- The person with the Gained EXP Up+150 will give an extra 150% bonus to the reward.
- The battle result shows that you earned 25 EXP from that battle instead of just 10 when someone without that matter does all the work.
Level up stat bonusEdit
|17||HP Level Up Bonus||100||Adds the bonus HP upon leveling up.|
|18||SP Level Up Bonus||100||Adds the bonus SP upon leveling up.|
|19||ATK Level Up Bonus||100||Adds the bonus ATK upon leveling up.|
|20||DEF Level Up Bonus||100||Adds the bonus DEF upon leveling up.|
|21||INT Level Up Bonus||100||Adds the bonus INT upon leveling up.|
|22||MND Level Up Bonus||100||Adds the bonus MND upon leveling up.|
|23||TEC Level Up Bonus||100||Adds the bonus TEC upon leveling up.|
|24||AGI Level Up Bonus||100||Adds the bonus AGI upon leveling up.|
|25||HP Auto-Restore||25||Recovers HP upon the bearer's turn based on Matter value and maximum HP.|
|26||SP Auto-Restore||25||Recovers SP upon the bearer's turn based on Matter value and maximum SP.|
Resist affinity damageEdit
|27||Ego Resist||50||Increases resistance to Ego affinity attacks.|
|28||Resist Sadist||50||Increases resistance to Sadist affinity attacks.|
|29||Masochist Resist||50||Increases resistance to Masochist affinity attacks.|
|30||Graceful Resist||50||Increases resistance to Graceful affinity attacks.|
|31||Hyper Resist||50||Increases resistance to Hyper affinity attacks.|
|32||Resist Bipolar||50||Increases resistance to Bipolar affinity attacks.|
|33||Resist Ditz||50||Increases resistance to Ditz affinity attacks.|
|34||Resist Terse||50||Increases resistance to Terse affinity attacks.|
Resist status effectsEdit
|35||Poison Resist||300||Increases resistance to Poison.|
|36||Sleep Resist||300||Increases resistance to Sleep.|
|37||Paralysis Resist||300||Increases resistance to Paralysis.|
|38||Skill Seal Resist||300||Increases resistance to Skill Seal.|
|39||Virus Resist||300||Increases resistance to Virus.|
|40||Death Resist||300||Increases resistance to Instant Death.|
|41||Move Seal Resist||300||Increases resistance to Move Seal.|
|42||Darkness Resist||300||Increases resistance to Darkness.|
Inflict status effectsEdit
|43||Inflict Poison||300||Increases the chance of poisoning the enemy on attack.|
|44||Inflict Sleep||300||Increases the chance of putting the enemy to sleep on attack.|
|45||Inflict Paralysis||300||Increases the chance of paralyzing the enemy on attack.|
|46||Inflict Skill Seal||300||Increases the chance of skill sealing the enemy on attack.|
|47||Inflict Virus||300||Increases the chance of infecting the enemy with virus on attack.|
|48||Inflict Death||300||Increases the chance of instant killing the enemy on attack.|
|49||Inflict Move Seal||300||Increases the chance of move sealing the enemy on attack.|
|50||Inflict Darkness||300||Increases the chance of inflicting darkness on the enemy on attack.|
Increase damage givenEdit
|51||Physical Damage Up||50||Physical damage output is multiplied by percentage according the to Matter Value.|
|52||Magic Damage Up||50||Magic damage output is multiplied by percentage according the to Matter Value.|
Reduce damage takenEdit
|53||Phys. Dmg. Taken Down||50||Physical damage received is reduced by percentage according the to Matter Value.|
|54||Mag. Dmg. Taken Down||50||Magic damage received is reduced by percentage according the to Matter Value.|
Equipment strength multiplyingEdit
|55||Sword Skill Master||150||Multiplies Sword type weapon stats of the bearer based on Matter value.|
|56||Scythe Skill Master||150||Multiplies Scythe type weapon stats of the bearer based on Matter value.|
|57||Staff Skill Master||150||Multiplies Staff type weapon stats of the bearer based on Matter value.|
|58||Spear Skill Master||150||Multiplies Spear type weapon stats of the bearer based on Matter value.|
|59||Bazooka Skill Master||150||Multiplies Bazooka type weapon stats of the bearer based on Matter value.|
|60||Gun Skill Master||150||Multiplies Gun type weapon stats of the bearer based on Matter value.|
|61||Fist Skill Master||150||Multiplies Gloves type weapon stats of the bearer based on Matter value.|
|62||Armor Skill Master||150||Multiplies Knuckles type weapon stats of the bearer based on Matter value.|
|63||Twin Knife Skill Master||150||Multiplies Twin Knife type weapon stats of the bearer based on Matter value.|
|64||Twin Sword Skill Master||150||Multiplies Twin Sword type weapon stats of the bearer based on Matter value.|
|65||Self Defense||100||Multiplies Defense slot item stats of the bearer based on Matter value.||One matter affects all 4 Defense Slot equipment.|
|66||Prevent HP Drain||1||Nullifies enemy HP drain attacks on wearer.||Will not protect from HP damage from crystal effects.|
|68||Prevent SP Drain||1||Nullifies enemy SP drain attacks on wearer.||Will not protect from SP damage from crystal effects.|
|67||Null SP Damage||1||?????|
|69||Matter Efficacy Up||100||Multiplies the effects of all Matter based on value.|
|70||Enemy Ability Decay||50||Cuts down stats of enemies within weapon range based on Matter value.||Really expensive to combine.|
|71||Collision Damage Restore||1||Converts damage received from blast off impact into HP.|
|72||Limiter Release||1||Allows stats to get past the 99,999,999 point limit.|